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client: Manga

studio: Eyeframe

software: Photoshop, After Effects

brief: Create an animation to feature on the Ghost In The Shell 2.0 Blu-ray.

solution: Having already produced the animations and design work for the Ghost In The Shell Innocence Blu-Ray, I was required to produce a similar set of menus to accompany the HD re-release of the original Ghost In The Shell feature.

Inspiration was taken from the opening chase scene of the feature which transitions through a digital schematic of the city. Video edits accompany camera moves through and around 3D compositions all constructed within After Effects, all graded to simulate the CGI interfaces featured within the film.